Private games

Private Minecraft Bingo Games

Create private BingoMC games, invite players by username or code, and use custom cards and settings for events or friend groups.

Private games are available through BingoMC ranks. The Plus rank allows you to create private games using the lobby NPC. The Pro rank allows you to create Bingo Teams games and unlocks more options in the private game customization panel.

You can buy ranks on the BingoMC shop.

If you are here because you want to get a group of friends into the same game, start with how to play Minecraft bingo with friends, which compares public and private games before you buy anything.

Private Game Features

Private games keep the normal bingo flow, but add owner-controlled setup. The defaults are the same ones described in the Minecraft bingo server guide, so anything you do not change here behaves exactly like a public game.

  • Up to 16 players in a normal private game instead of 8.
  • Only the owner can change game settings.
  • The owner can start the game whenever they want. There is no automatic timer.
  • The owner can close a running game early and end it with a winner.
  • Private games have more customization options.

Creating A Private Game

There are two types of private games: public games and restricted games. Public games are joinable with /jp <game owner's username>. Restricted games are only joinable through the code that the game owner receives.

In the lobby, click the multiplayer NPC, select the nether star, then choose your mode, team size when applicable, and whether the game should be restricted. A new private game should start after that.

Custom Private Games

Private games are normal games by default, except only the game owner can vote. You can also create fully custom private games where you choose your own card, set game rules, give effects, and more. Use the private game panel to create them. If you would rather start from a normal card, the Minecraft bingo item pools page lists everything a generated card can contain, and lockout bingo turns a private game into one shared card that everyone races over.

Your Minecraft account must be linked to your Discord account to use custom private games. Custom private games are always restricted.

Starting A Private Game

The owner of the private game always gets a lever. Right-clicking that lever starts the game.

Playlists

A playlist is a list of templates played one after another on the same private game. When a game finishes, the next template is applied and the game resets itself: everyone goes back to the lobby with a fresh card, a fresh world and the new settings. The join code does not change and nobody has to reconnect, so you can line up an evening of different game modes without making a new game between each one.

Build one under Playlists in the private game panel. Add your templates in the order you want them played, and give a template a repeat count if you want it played several times in a row before moving on. So Speedrun ×3, Lockout, Chaos ×2 is six games in total.

  • Start of the next game. By default everyone lands back in the lobby and you pull the start lever, exactly like the first game. Turn on Start the next game automatically for a countdown instead, which is what you want for a long event.
  • Every game gets a new world. It is downloaded while the previous game is finishing, so the wait between games is only a few seconds.
  • Skip drops the remaining repeats of the current template and moves on to the next one after this game.
  • Stop playlist lets the game being played finish normally and then stops, rather than starting anything after it.

Settings never carry over between games. Each template is applied to a clean slate, so anything the previous template switched on and the next one does not mention goes back to the normal default.

The playlist ends if everybody leaves the server, and each game in it is recorded in your stats separately, exactly like any other private game.

Closing A Private Game

Once the game has started, the owner can end it early with /stopgame (also /closegame or /endgame). You are asked to confirm first: click the confirmation message in chat to actually close the game.

The player or team with the most items at that moment is declared the winner, and the game finishes exactly like a normal win, with the winner announcement and the top players list. If there is no clear leader, the game ends in a tie. BingoMC staff can close a game as well when needed, and a chat message always says who closed it.

Removing A Private Game

Finished games are removed automatically, so this is usually not needed. If there is a problem with your private game, execute /privategame remove. Removal can take up to 10 seconds. After it is fully removed, you can create a new game.

Frequently asked questions

How do I play Minecraft bingo with friends?

Join BingoMC at play.bingomc.net, click the multiplayer NPC in the lobby, then the nether star, and create a private game. Make it restricted and your friends join with the code you get. Creating private games needs the Plus rank.

How many players can join a private bingo game?

Up to 16 players, instead of the 8 in a normal public game.

What rank do I need for private games?

The Plus rank lets you create private games from the lobby NPC. The Pro rank adds Bingo Teams games and more options in the private game customization panel. Ranks are on the BingoMC shop.

Can I choose which items are on the bingo card?

Yes. Use the private game panel to build a fully custom game where you pick your own card, set game rules, and give effects. Your Minecraft account has to be linked to your Discord account to use custom private games, and those games are always restricted.

How do I invite someone to my private bingo game?

A public private game is joinable with /jp followed by the owner username. A restricted game is only joinable with the code the owner receives, so share that code with the people you want in.

How do I start a private bingo game?

The owner gets a lever. Right-click it to start. There is no automatic timer, so the game waits until you start it, and the owner can also close a running game early and end it with a winner.

Hosting a bigger event? Read the Tournament Handbook for tagging games and collecting stats after matches finish.